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View Full Version : Damage reduction vs. Hardness


Bremmer
11th April 2003, 22:46
dit gaat over de veranderingen in 3.5 mbt DR

Basically all the things that are good and true about 3e will be the same. What is changing is internal consistency and easy of use. For instance, instead of having a lot of different rules for Damage Resistance (DR) the rules would be unified. Right now, to hit a Skeleton with a slashing or piercing weapon does 1/2 damage (essentially it is DR 1/2 damage/blunt). That means that a Titan with a huge sword gets the same DR penalty as a tiny sprite with a dagger, which doesn't make a lot of sense since a Titan's attack should obliterate Skeletons by the swing full. Further, the hierarchy of DR made "lesser" materials less useful. Why would you need a silver weapon if a +1 or better weapon will do the same damage and effect more creatures?

So DR has been rethought. It no longer has a hierarchy of materials and magic. That means that while silver weapons will effect lycanthropes, +1 weapons will not. Devils and Demons will require holysilver to bypass DR. That's right to bypass the Pit Fiend's DR15/holysilver, a Paladin will need at a minimum a +1 holy silvered weapon (the DR is from the back of the Winter Fantasy t-shirt that has the Pit Fiend Stats).

So what does this mean for the Skeletons? Well, Skeletons will no longer have a custom entry for "pseudo" DR and will now have DR 5/blunt, so when that Titan start's practicing his golf swing the skeletons will basically explode on contact, even if he doesn't have a blunt weapon and the sprite will still be ineffective with his tiny
little dagger.

This has some implications; fighters will need to start thinking about what materials and magical abilities they want for their weapons. They may have to haul around a second weapon. Quickdraw becomes more desirable when you figure out that your primary weapon is ineffective but your secondary weapon works fine. Move-equivalent action to sheath the primary, free action to draw the secondary and standard action to attack.

Andy mentioned the needing cold iron or silvered weapons for some creatures. I asked him about the materials section and he said new materials will be added and rules for the old ones will be cleared up.

Planetouched
12th April 2003, 00:55
beter...vond zulke dingen nooit echt kloppen. En dit maakt de spellcasting classen t.o.v. de melee-pc's weer wat beter. Ik kijk uit naar die boeken, ga ze toch maar alledrie kopen denk. Anders moet ik met al die post it-jes werken en das ook niet alles.

Bremmer
12th April 2003, 11:45
jah idd de PHB ga ik denk ik ook wel kopen, met die andere w8 ik iig nog even