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Carnage
14th May 2008, 11:30
Het mag misschien een open deur zijn, maar Eventide zal enemy-color hybrid kaarten bevatten :)

Kolky
15th May 2008, 15:16
Alweer info over een nieuwe expansion... Shit moet straks nog haast maken ook met die RSS bot :)

Carnage
15th May 2008, 16:24
Hehe was ik toch de eerste.

Sterker nog, er is al een kaartnaam bekend van een draak in Shards of Alara.... Hellkite Overlord !

Carnage
30th May 2008, 13:35
Meer rumors:

1. Eventide is indeed enemy hybrid.
2. Changelings come back but with a new ability. They are all colors ala Transguild Courrier
3. Some cycles are completed. Some arent. Lieges and duos are confirmed.
4. We get a new wish. It tells you to pick a color and then to search for a card of that color in your ROTG zone.

Elminster
30th May 2008, 14:02
1. Flauw enzo
2. Iridiscent Angel eat your heart out
3. Cycle ftw, handig voor Card of the Week (http://www.trefpuntmagic.nl/Forum/showthread.php?t=2968) :P
4. Gaaf :). *edit* Werkt niet voor sideboards enzo, dus toch maar een halve wish?

Carnage
31st May 2008, 21:07
4 --> Is slecht verwoord door de originele poster. Sideboard is een 'hidden zone', en is removed from the game.

Overigens bestaan er (terecht) twijfels over deze 4e rumor...

Carnage
8th June 2008, 09:37
Overbeing of Myth {G/U}{G/U}{G/U}{G/U}{G/U}
Creature - Spirit Avatar
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw a card.
*/*

Carnage
11th June 2008, 11:22
Cinder Berserker 2RR
Creature - Elemental Berserker
Cinder Berserker has double strike as long as it has a -1/-1 counter on it.
Persist
3/2
Illus. Mark Zug
51/180

Kolky
11th June 2008, 12:43
Zow bot geactiveerd op deze thread nu, elke 12 uur krijgen we updates... hopelijk zit jouw kaart hierboven er dan ook bij :P

Opzich goeie draft kaart btw!

MTGSalvation
18th June 2008, 10:31
Stalker of Shadows (http://mtgsalvation.com/eventide-spoiler.html#2586)

Stalker of Shadows - 4bbb
Creature - Elemental
Chroma - Stalker of Shadows' power and toughness are each equal to the number of black mana symbols in mana costs on cards in your graveyard.
*/*
Illus. Daarken
#48/180

Drain the Well (http://mtgsalvation.com/eventide-spoiler.html#2585)

Drain the Well - 2{bg}{bg}
Sorcery
Destroy target land. You gain 2 life.
Illus. Warren Mahy

MTGSalvation
21st June 2008, 15:11
Bloom Tender (http://mtgsalvation.com/eventide-spoiler.html#2587)

Bloom Tender - 1G
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color to your mana pool.
Beauty is a seed, waiting to blossom under her capable hands.
1/1
Illus. Chippy

Carnage
21st June 2008, 16:51
Poeh...die Bloom Tender is best goed!

Macros
22nd June 2008, 11:50
2. Changelings come back but with a new ability. They are all colors ala Transguild Courrier

Wizards is denk ik uit op leuke standard combo decks. Oftewel ze zorgen zelf voor de kaarten die heel goed met andere kaarten in de set werken. Als ze dan even niet opletten ontstaat er een flash/protean hulk combo.

MTGSalvation
24th June 2008, 01:26
Phosphorescent Feast (http://mtgsalvation.com/eventide-spoiler.html#2588)

Phosphorescent Feast - 2GGG
Sorcery
Chroma- Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.

Kolky
24th June 2008, 09:56
Vindt die chroma maar niks, saaie ability. Doet me denken aan al die crap kaarten van Ice Age en Mirage die werken met mana symbols. Al zijn de twee kaarten die we nu kennen met chroma niet verkeerd, zeker niet op draft, en die stalker kan nog best wel eens een Type 1 of Extended staple worden.

Overigens; mijn bot werkt dus goed hé :)

Elminster
24th June 2008, 15:51
Hij werkt prachtig :)

Vind het inderdaad ook jammer, hou sowieso niet van die kaarten met 4 dedicated mana enzo :S
Telt hybrid?

Carnage
24th June 2008, 22:19
Bot == prima!

Ik ga ervanuit dat de hoeveelheid kaarten met die Chroma ability wel meevalt...ff de orb checken op http://www.wizards.com/default.asp?x=mtgcom/feature/463 ...pompdiepom... 9 hits!

MTGSalvation
26th June 2008, 00:02
Endless Horizons (http://mtgsalvation.com/eventide-spoiler.html#2600)

Endless Horizons - 3W
Enchantment
When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
Illus. Joshua Hagler
#4/180

Swirling Spriggan (http://mtgsalvation.com/eventide-spoiler.html#2599)

Swirling Spriggan - 2GG
Creature - Goblin Shaman
{ug}{ug}: Target creature you control becomes the color or colors of your choice until end of turn.
After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue.
3/3
Illus. Thomas M. Baxa

Scourge of the Nobilis (http://mtgsalvation.com/eventide-spoiler.html#2598)

Scourge of the Nobilis - 2{wr}
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has: "{wr}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
Illus. Dan Scott

Worm Harvest (http://mtgsalvation.com/eventide-spoiler.html#2597)

Worm Harvest - 2{bg}{bg}{bg}
Sorcery
Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. Chuck Lukacs

Unmake (http://mtgsalvation.com/eventide-spoiler.html#2596)

Unmake - {bw}{bw}{bw}
Instant
Remove target creature from the game.
A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.
Illus. Stephen Belledin

Raven's Crime (http://mtgsalvation.com/eventide-spoiler.html#2595)

Raven's Crime - B
Sorcery
Target player discards a card.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
It plucks away memories like choice bits of carrion
Illus. Warren Mahy

Outrage Shaman (http://mtgsalvation.com/eventide-spoiler.html#2594)

Outrage Shaman - 3RR
Creature - Goblin Shaman
Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.
2/2
Illus. Cole Eastburn

Shorecrasher Mimic (http://mtgsalvation.com/eventide-spoiler.html#2593)

Shorecrasher Mimic - 1{gu}
Creature - Shapeshifter
Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
2/1
Illus. Franz Vohinkel
#159/180

Stigma Lasher (http://mtgsalvation.com/eventide-spoiler.html#2592)

Stigma Lasher - RR
Creature - Elemental Shaman
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
The extinguisher's curse lasted long after her departure.
2/2
Illus. Alexsi Briclot

Needle Specter (http://mtgsalvation.com/eventide-spoiler.html#2591)

Needle Specter - 1BB
Creature - Specter
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
1/1
Illus. Christopher Moeller

MTGSalvation
26th June 2008, 12:27
Altar Golem (http://mtgsalvation.com/eventide-spoiler.html#2603)

Altar Golem - 7
Artifact Creature - Golem
Trample
Altar Golem's power and toughness are each equal to the number of creatures in play.
Altar Golem doesn't untap during its controller's untap step.
Tap five untapped creatures you control: Untap Altar Golem.
*/*
Illus. Rob Alexander

Restless Apparition (http://mtgsalvation.com/eventide-spoiler.html#2602)

Restless Apparition - {bw}{bw}{bw}
Creature - Spirit
{bw}{bw}{bw}: Restless Apparition gets +3/+3 until end of turn.
Persist
2/2
Illus. Jeff Easley

Thunderblust (http://mtgsalvation.com/eventide-spoiler.html#2601)

Thunderblust - 2RRR
Creature - Elemental
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
7/2
Illus. Dan Scott

Kolky
26th June 2008, 13:54
Worm Harvest - 2{bg}{bg}{bg}
Sorcery
Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. Chuck Lukacs

Unmake - {bw}{bw}{bw}
Instant
Remove target creature from the game.
A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body.
Illus. Stephen Belledin


Wow deze zijn echt GOED.

Die eerste zie ik echt enorm grof zijn in Type 1. Er zijn al veel decks met Terravore geweest deze past perfect daarbij! Of in een Oath of Druids deck...

Die tweede is de beste creature destroy kaart ooit? Erg raar dat dit een common is? Had minstens een uncommon moeten zijn zeker als Vindicate een rare is.. Bedoel deze is even duur die gekleurde mana kun je toch wel betalen in zo'n deck, en het creature komt NOOIT meer terug..

Carnage
26th June 2008, 16:42
Unmake is een iets duurdere Terminate...met een wat beter effect natuurlijk :)

Endless Horizons is ook goed hoor...deck thinning EN obvious combo met Armageddon anyone? Het hoeven niet eens basic plains te zijn...

En verkijk je ook niet op die Thunderblust...dat ding heeft haste en als ie kapot gaat komt ie terug met 1 power / toughness minder maar wel trample...ouch!

MTGSalvation
27th June 2008, 12:13
Flooded Grove (http://mtgsalvation.com/eventide-spoiler.html#2608)

Flooded Grove
Land
{t}: Add {1} to your mana pool.
{ug}, {t}: Add {u}{u}, {u}{g} or {g}{g} to your mana pool.

Twilight Mire (http://mtgsalvation.com/eventide-spoiler.html#2607)

Twilight Mire
Land
{t}: Add {1} to your mana pool.
{bg}, {t}: Add {b}{b}, {b}{g} or {g}{g} to your mana pool.

Cauldron Haze (http://mtgsalvation.com/eventide-spoiler.html#2606)

Cauldron Haze - 1{bw}
Instant
Choose any number of target creatures.
Each of those creatures gains persist until end of turn.

Necroskitter (http://mtgsalvation.com/eventide-spoiler.html#2605)

Necroskitter - 1BB
Creature - Elemental
Wither (This creature deals damage in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.
1/4
Illus. Jaime Jones
#38/180

Flame Jab (http://mtgsalvation.com/eventide-spoiler.html#2604)

Flame Jab - R
Sorcery
Flame Jab deals 1 damage to target creature or player.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Illus. R. K. Post
#53/180

Carnage
27th June 2008, 12:22
Die Cauldron Haze is echt heel goed!

MTGSalvation
28th June 2008, 00:14
Nip Gwyllion (http://mtgsalvation.com/eventide-spoiler.html#2617)

Nip Gwyllion - {wb}
Creature - Hag
Lifelink
1/1

Creakwood Ghoul (http://mtgsalvation.com/eventide-spoiler.html#2616)

Creakwood Ghoul - 4B
Creature- Plant Zombie
{bg}{bg}:Remove target card in a graveyard from the game.You gain 1 life
3/3
#34/180

Odious Trow (http://mtgsalvation.com/eventide-spoiler.html#2615)

Odious Trow - {bg}
Creature - Troll
{1}{bg}: Regenerate Odious Trow.
1/1

Harvest Gwyllion (http://mtgsalvation.com/eventide-spoiler.html#2614)

Harvest Gwyllion - 2{wb}{wb}
Creature - Hag
Wither (This creature deals damage in the form of -1/-1 counters.)
2/4

Pyrrhic Revival (http://mtgsalvation.com/eventide-spoiler.html#2613)

Pyrrhic Revival - 3{wb}{wb}{wb}
Sorcery
Each player returns each creature card in his or her graveyard to play with a -1/-1 counter on it.

Indigo Faerie (http://mtgsalvation.com/eventide-spoiler.html#2612)

Indigo Faerie - 1U
Creature - Faerie Wizard
Flying
{u}: Target permanent becomes blue in addition to its other colors until end of turn.
1/1
Illus. Steve Prescott
#24/180

Snakeform (http://mtgsalvation.com/eventide-spoiler.html#2611)

Snakeform - 2{gu}
Instant
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.
Illus. Jim Nielson
#161/180

Woodlurker Mimic (http://mtgsalvation.com/eventide-spoiler.html#2610)

Woodlurker Mimic - 1{bg}
Creature - Shapeshifter
Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn.
2/1
#130/180

Nettle Sentinel (http://mtgsalvation.com/eventide-spoiler.html#2609)

Nettle Sentinel - G
Creature - Elf Warrior
Nettle Sentinel doesn't untap during its controller's untap step.
Whenever you play a green spell, you may untap Nettle Sentinel.
2/2
#71/180

MTGSalvation
28th June 2008, 13:25
Soul Snuffers (http://mtgsalvation.com/eventide-spoiler.html#2621)

Soul Snuffers - 2BB
Creature - Elemental Shaman
When Soul Snuffers comes into play, put a -1/-1 counter on each creature.
3/3
Illus. Izzy
#45/180

Hobgoblin Dragoon (http://mtgsalvation.com/eventide-spoiler.html#2620)

Hobgoblin Dragoon - 2{rw}
Creature - Goblin Knight
Flying, first strike.
1/2
#142/180

Fire at Will (http://mtgsalvation.com/eventide-spoiler.html#2619)

Fire at Will - {rw}{rw}{rw}
Instant
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
#140/180

Figure of Destiny (http://mtgsalvation.com/eventide-spoiler.html#2618)

Figure of Destiny - {rw}
Creature - Kithkin
{rw}: Figure of Destiny becomes a 2/2 Kithkin Spirit.
{rw}{rw}{rw}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
{rw}{rw}{rw}{rw}{rw}{rw}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
1/1
#139/180

Carnage
28th June 2008, 16:50
Die Figure of Destiny is vaag :)

Elminster
28th June 2008, 17:50
Zeg maar gerust onleesbaar :P. Krijg je met die hybrid mana symbolen!

Trouwens wel heel gaaf. Vooral als je 'cheat' door m op een andere manier Warrior te maken :)

MTGSalvation
29th June 2008, 04:41
Merrow Levitator (http://mtgsalvation.com/eventide-spoiler.html#2639)

Merrow Levitator - 3U
Creature - Merfolk Wizard
{T}: Target creature gains flying until end of turn.
Whenever you play a blue spell, you may untap Merfolk Levitator.
2/3

Antler Skulkin (http://mtgsalvation.com/eventide-spoiler.html#2638)

Antler Skulkin - 5
Artifact Creature - Scarecrow
{2}: Target white creature gains persist until end of turn.
3/3

Hoof Skulkin (http://mtgsalvation.com/eventide-spoiler.html#2637)

Hoof Skulkin - 3
Artifact Creature - Scarecrow
{3}: Target green creature gets +1/+1 until end of turn.
2/2

Grazing Kelpie (http://mtgsalvation.com/eventide-spoiler.html#2636)

Grazing Kelpie - 3{gu}
Creature - Beast
{gu}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist
2/3
Illus. Drew Tucker
#153/180

Primalcrux (http://mtgsalvation.com/eventide-spoiler.html#2635)

Primalcrux - gggggg
Creature - Elemental
Trample
Chroma- Primalcrux's power and Toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
*/*
Illus. Wayne Reynolds
#73/180

Favor of the Overbeing (http://mtgsalvation.com/eventide-spoiler.html#2634)

Favor of the Overbeing - 1{gu}
Enchantment - Aura
Enchant Creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and flying.
Illus. Chippy
#151/180

Murky Haven* (http://mtgsalvation.com/eventide-spoiler.html#2632)

Murky Haven*
Land
{T}: Add {1} to your mana pool.
{wb}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.

Balefire Liege (http://mtgsalvation.com/eventide-spoiler.html#2633)

Balefire Liege - 2{rw}{rw}{rw}
Creature - Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.
2/4
#130/180

Soul Reap (http://mtgsalvation.com/eventide-spoiler.html#2631)

Soul Reap - 1B
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've played another black spell this turn.
#44/180

Cinder Pyromancer (http://mtgsalvation.com/eventide-spoiler.html#2630)

Cinder Pyromancer - 2R
Creature - Elemental Shaman
{T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer.
"If the whole world burns, I'll never grow old."
0/1
#50/180

Carnage
29th June 2008, 10:48
Balefire Liege is compleet achterlijk!!

En die Primal Crux is wel een lekker beestje :)

MTGSalvation
29th June 2008, 18:42
Loyal Gryfalcon (http://mtgsalvation.com/eventide-spoiler.html#2649)

Loyal Gryfalcon - 3W
Creature - Bird
Defender, flying
Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.
3/3

Double Cleave (http://mtgsalvation.com/eventide-spoiler.html#2648)

Double Cleave - 1{rw}
Instant
Target creature gains double strike until end of turn.

Shell Skulkin (http://mtgsalvation.com/eventide-spoiler.html#2647)

Shell Skulkin - 4
Artifact Creature - Scarecrow
{3}: Target blue creature gains shroud until end of turn.
3/2
Illus. Cole Eastburn
#173/180

Wilderness Hypnotist (http://mtgsalvation.com/eventide-spoiler.html#2646)

Wilderness Hypnotist - 2UU
Creature - Merfolk Wizard
{T}: Target red or green creature gets -2/-0 until end of turn.
1/3
Illus. Rebecca Guay
#32/180

Dream Fracture (http://mtgsalvation.com/eventide-spoiler.html#2645)

Dream Fracture - 1UU
Instant
Counter target spell. It's controller draws a card.
Draw a card.
Illus. Howard Lyon
#19/180

Soot Imp (http://mtgsalvation.com/eventide-spoiler.html#2644)

Soot Imp - 1BB
Creature - Imp
Flying
Whenever a player plays a nonblack spell, that player loses 1 life.
1/2
Illus. Jesper Ejsing
#43/180

Smoldering Butcher (http://mtgsalvation.com/eventide-spoiler.html#2643)

Smoldering Butcher - 3B
Creature - Elemental Warrior
Wither
4/2
#42/180

Lingering Tormentor (http://mtgsalvation.com/eventide-spoiler.html#2642)

Lingering Tormentor - 3B
Creature -Spirit
Fear
Persist
2/2
#36/180

Kithkin Zealot (http://mtgsalvation.com/eventide-spoiler.html#2641)

Kithkin Zealot - 1W
Creature - Kithkin Cleric
When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.
1/3

Kithkin Spellduster (http://mtgsalvation.com/eventide-spoiler.html#2640)

Kithkin Spellduster - 4W
Creature - Kithkin Wizard
Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist
2/3

MTGSalvation
30th June 2008, 09:28
Duergar Hedge-Mage (http://mtgsalvation.com/eventide-spoiler.html#2667)

Duergar Hedge-Mage - 2{rw}
Creature - Dwarf Shaman
When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.
2/2
Illus. Dave Allsop
#137/180

Ashling the Extinguisher (http://mtgsalvation.com/eventide-spoiler.html#2666)

Ashling the Extinguisher - 2BB
Legendary Creature - Elemental Shaman
Whenever Ashling the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
The Aurora had transformed her into a relentless force of destruction.
4/4
Illus. Wayne Reynolds

Deity of Scars (http://mtgsalvation.com/eventide-spoiler.html#2665)

Deity of Scars - {gb}{gb}{gb}{gb}{gb}
Creature - Spirit Avatar
Trample
Deity of Scars comes into play with two -1/-1 counters on it.
{bg}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
"His skin cuts swords."
-The Seer's Parables
7/7
Illus. Steve Prescott

Clout of the Dominus (http://mtgsalvation.com/eventide-spoiler.html#2664)

Clout of the Dominus - {ru}
Enchantment - Aura
Enchant Creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud.
As long as enchanted creature is red, it gets +1/+1 and has haste.

Crag Puca (http://mtgsalvation.com/eventide-spoiler.html#2663)

Crag Puca - {ru}{ru}{ru}
Creature - Shapeshifter
{ru}: Switch Crag Puca's power and toughness until end of turn.
2/4

Heartlash Cinder (http://mtgsalvation.com/eventide-spoiler.html#2662)

Heartlash Cinder - 1R
Creature - Elemental Warrior
Haste
Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
1/1
Illus. Steve Prescott
#56/180

Hotheaded Giant (http://mtgsalvation.com/eventide-spoiler.html#2661)

Hotheaded Giant - 3R
Creature - Giant Warrior
Haste
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.
4/4
Illus. Fred Harper
#57/180

Duergar Assailant (http://mtgsalvation.com/eventide-spoiler.html#2660)

Duergar Assailant - {rw}
Creature - Dwarf Soldier
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
1/1
Illus. Paul Bonner
#136/180

Battlegate Mimic (http://mtgsalvation.com/eventide-spoiler.html#2659)

Battlegate Mimic - 1{rw}
Creature - Shapeshifter
Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
2/1

Cenn's Enlistment (http://mtgsalvation.com/eventide-spoiler.html#2658)

Cenn's Enlistment - 3W
Sorcery
Put two 1/1 white Kithkin Soldier creature tokens into play.
Retrace

MTGSalvation
1st July 2008, 01:13
Mortality Liege* (http://mtgsalvation.com/eventide-spoiler.html#2674)

Mortality Liege* - 2{wb}{wb}{wb}
Creature - Horror
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you play a white spell, you may tap target creature.
Whenever you play a black spell, you may destroy target tapped creature.
3/4

Plumeater* (http://mtgsalvation.com/eventide-spoiler.html#2673)

Plumeater* - 2{bg}
Creature - Beast
{bg}, Remove a -1/-1 counter from a creature you control: Plumeater gets +3/+3 until end of turn.
1/1

Archon of Justice* (http://mtgsalvation.com/eventide-spoiler.html#2672)

Archon of Justice* - 3WW
Creature - Archon
Flying
When Archon of Justice goes to a graveyard from play, remove target permanent from the game.
4/4

Split Fuzzball* (http://mtgsalvation.com/eventide-spoiler.html#2671)

Split Fuzzball* - 1{ur}{ur}
Creature - Elemental
{ru}{ru}, {T}, Tap two untapped red creatures you control: Split Fuzzball deals 3 damage to target creature or player.
{ru}{ru}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand.
2/2

Grudgemare* (http://mtgsalvation.com/eventide-spoiler.html#2670)

Grudgemare* - 2{rw}{rw}
Creature - Elemental
Whenever Grudgemare is dealt damage, Grudgemare deals that much damage to target creature or player.
3/3

Twinblade Slasher (http://mtgsalvation.com/eventide-spoiler.html#2669)

Twinblade Slasher - G
Creature - Elf Warrior
Wither
{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.
1/1
Illus. Trevor Hairsine
#79/180

Gift of the Deity (http://mtgsalvation.com/eventide-spoiler.html#2668)

Gift of the Deity - 4{bg}
Enchantment - Aura
Enchant Creature
As long as enchanted creature is black ,it gets +1/+1 and has deathtouch.
As long as enchanted creature is green , it gets +1/+1 and all creatures able to block it do so.
Illus. Steve Prescott
#122/180

Carnage
1st July 2008, 10:11
Mortality Liege is ook wel lekker zeg maar.

Kolky
1st July 2008, 10:18
Crag Puca - {ru}{ru}{ru}
Creature - Shapeshifter
{ru}: Switch Crag Puca's power and toughness until end of turn.
2/4

Aquamoeba!

MTGSalvation
1st July 2008, 13:26
Mirror Sheen (http://mtgsalvation.com/eventide-spoiler.html#2687)

Mirror Sheen - 1{ru}{ru}
Enchantment
{1}{ur}{ur}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Illus. John Avon
#105/180

Stream Hopper (http://mtgsalvation.com/eventide-spoiler.html#2686)

Stream Hopper - {ru}
Creature - Goblin
{ur}: Stream Hopper gains flying until end of turn.
1/1
Illus. Dave Allsop
#113/180

Inside Out (http://mtgsalvation.com/eventide-spoiler.html#2685)

Inside Out - 1{ru}
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
Illus. Zoltan Boros & Gabor Szikszai
#103/180

Oona's Grace (http://mtgsalvation.com/eventide-spoiler.html#2684)

Oona's Grace - 2U
Instant
Target player draws a card.
Retrace
Illus. Rebecca Guay
#27/180

Moonhold (http://mtgsalvation.com/eventide-spoiler.html#2683)

Moonhold - 2{rw}
Instant
Target player can't play land cards this turn if {R} was spent to play Moonhold and can't play creature cards this turn if {W} was spent to play it. (Do both if {R}{W} was spent)

Ballynock Trapper (http://mtgsalvation.com/eventide-spoiler.html#2682)

Ballynock Trapper - 3W
Creature - Kithkin Soldier
{T}: Tap target creature.
Whenever you play a white spell, you may untap Ballynock Trapper.
2/2

Rugged Bluffs (http://mtgsalvation.com/eventide-spoiler.html#2681)

Rugged Bluffs
Land
{T}: Add {1} to your mana pool.
{ur}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.

Merrow Bonegnawer (http://mtgsalvation.com/eventide-spoiler.html#2680)

Merrow Bonegnawer - B
Creature - Merfolk Rogue
{T}: Target player removes a card in his or her graveyard from the game.
Whenever you play a black spell, you may untap Merrow Bonegnawer.
1/1
Illus. Jim Nielson
#37/180

Cankerous Thirst (http://mtgsalvation.com/eventide-spoiler.html#2679)

Cankerous Thirst - 3{bg}
Instant
If {B} was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent)
Illus. Carl Frank
#116/180

Rendclaw Trow (http://mtgsalvation.com/eventide-spoiler.html#2678)

Rendclaw Trow - 2{bg}
Creature - Troll
Wither
Persist
2/2
Illus. Warren Mahy
#127/180

MTGSalvation
2nd July 2008, 10:29
Dominus of Will (http://mtgsalvation.com/eventide-spoiler.html#2688)

Dominus of Will - {ru}{ru}{ru}{ru}{ru}
Creature - Spirit Avatar
Flying
At the beginning of your upkeep, untap and gain control of target permanent until end of turn.
It gains haste until end of turn.
4/4

Elminster
2nd July 2008, 21:55
Jezus, die Dominus... is dat niet een beetje... te goed? 5 mana, hybrid nog wel, en dan die ability erbij... Doe mij die maar tijdens een draft!

MTGSalvation
2nd July 2008, 23:24
Scorched Prairie* (http://mtgsalvation.com/eventide-spoiler.html#2691)

Scorched Prairie*
Land
{T}: Add {1} to your mana pool.
{wr}, {T}: Add {W}{W}, {W}{R}, or {R}{R} to your mana pool.

Sapling of Colfenor (http://mtgsalvation.com/eventide-spoiler.html#2690)

Sapling of Colfenor - 3{gb}{gb}
Legendary Creature - Treefolk Shaman
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it is a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Her plans may yet bear fruit.
2/5
Illus. John Avon
#128/180

Nobilis of War (http://mtgsalvation.com/eventide-spoiler.html#2689)

Nobilis of War - {rw}{rw}{rw}{rw}{rw}
Creature - Spirit Avatar
Haste
Attacking creatures you control get +2/+0.
3/4

MTGSalvation
3rd July 2008, 11:40
Nightsky Mimic (http://mtgsalvation.com/eventide-spoiler.html#2697)

Nightsky Mimic - 1{bw}
Creature - Shapeshifter
Whenever you play a spell that's both black and white, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
2/1
#91/180

Seedborne Liege* (http://mtgsalvation.com/eventide-spoiler.html#2696)

Seedborne Liege* - 2{gu}{gu}{gu}
Creature - Horror
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
At the beginning of each player's upkeep, untap all blue and green creatures you control.
4/4

Sturdy Hatchling (http://mtgsalvation.com/eventide-spoiler.html#2695)

Sturdy Hatchling - 3{ug}
Creature - Elemental
Sturdy Hatchling comes into play with four -1/-1 counters on it
{ug}: Sturdy Hatchling gains shroud until end of turn.
Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
6/6
Illus. Darrell Riche
#163/180

Voracious Hatchling (http://mtgsalvation.com/eventide-spoiler.html#2694)

Voracious Hatchling - 3{wb}
Creature - Elemental
Lifelink
Voracious Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.
6/6
Illus. Jeremy Enecio
#97/180

Inundate (http://mtgsalvation.com/eventide-spoiler.html#2693)

Inundate - 3UUU
Sorcery
Return all nonblue creatures to their owners' hands.
"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor"
Illus. Mark Zug
#25/180

Springjack Pasture (http://mtgsalvation.com/eventide-spoiler.html#2692)

Springjack Pasture
Land
{T}: Add {1} to your mana pool.
{4}, {T}: Put a 0/1 white Goat creature token into play.
{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
Illus. Terese Nielson
#179/180

Carnage
3rd July 2008, 16:22
Aquamoeba!

Alleen dan een stukje beter!

Carnage
3rd July 2008, 16:24
Jezus, die Dominus... is dat niet een beetje... te goed? 5 mana, hybrid nog wel, en dan die ability erbij... Doe mij die maar tijdens een draft!

Helemaal mee eens...hij heeft nog flying ook. En 4 toughness dus kapot krijgen is ook nog lastig.

MTGSalvation
4th July 2008, 02:32
Stillmoon Cavalier (http://mtgsalvation.com/eventide-spoiler.html#2707)

Stillmoon Cavalier - 1{bw}{bw}
Creature - Zombie Knight
Protection from white and from black
{wb}: Stillmoon Cavalier gains flying until end of turn.
{wb}: Stillmoon Cavalier gains first strike until end of turn.
{wb}{wb}: Stillmoon Cavalier gets +1/+0 until end of turn.
2/1

Wake Thrasher (http://mtgsalvation.com/eventide-spoiler.html#2706)

Wake Thrasher - 2U
Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Anyone who thinks Merrows have more brains than brawn has never been run over by one.
1/1
#31/180

Nightmare Incursion (http://mtgsalvation.com/eventide-spoiler.html#2705)

Nightmare Incursion - 5B
Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library.
Illus. Chuck Lukacs

Evershrike (http://mtgsalvation.com/eventide-spoiler.html#2704)

Evershrike - 3{bw}{bw}
Creature - Elemental Spirit
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{wb}{wb}: Return Evershrike from your graveyard to play. You may put an aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game.
2/2
Illus. Dan Dos Santos

Sanity Grinding (http://mtgsalvation.com/eventide-spoiler.html#2703)

Sanity Grinding - UUU
Sorcery
Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
Illus. Lars Grant-West
#29/180

Fable of Wolf and Owl (http://mtgsalvation.com/eventide-spoiler.html#2702)

Fable of Wolf and Owl - 3{gu}{gu}{gu}
Enchantment
Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.
The forest grew fangs. The sky spread its wings.
Illus. Heather Hudson
#150/180

Canker Abomination (http://mtgsalvation.com/eventide-spoiler.html#2701)

Canker Abomination - 2{gb}{gb}
Creature - Treefolk Horror
When Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter it on for each creature that player controls.
Once the hideous disease takes hold, it spreads through both bark and mind.
6/6
#115/180

Creakwood Liege (http://mtgsalvation.com/eventide-spoiler.html#2700)

Creakwood Liege - 1{gb}{gb}{gb}
Creature - Horror
Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
2/2

Selkie Hedge-Mage (http://mtgsalvation.com/eventide-spoiler.html#2699)

Selkie Hedge-Mage - 2{gu}
Creature - Merfolk Wizard
When Selkie Hedge Mage comes into play, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand.
2/2
Illus. Larry McDougal

Talara's Batallion (http://mtgsalvation.com/eventide-spoiler.html#2698)

Talara's Batallion - 1G
Creature - Elf Warrior
Trample
Play Talara's Batallion only if you played another green spell this turn.
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would disturb its beauty.
4/3
Illus. Todd Lockwood
#77/180

MTGSalvation
4th July 2008, 16:54
Aerie Ouphes (http://mtgsalvation.com/eventide-spoiler.html#2732)

Aerie Ouphes - 4G
Creature - Ouphe
Persist
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
3/3

Wistful Selkie (http://mtgsalvation.com/eventide-spoiler.html#2731)

Wistful Selkie - {gu}{gu}{gu}
Creature - Merfolk Wizard
When Wistful Selkie comes into play, draw a card.
2/2

Light from Within (http://mtgsalvation.com/eventide-spoiler.html#2730)

Light from Within - 2WW
Enchantment
Chroma- Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
Illus. Alexsi Briclot
#10/180

Belligerent Hatchling (http://mtgsalvation.com/eventide-spoiler.html#2729)

Belligerent Hatchling - 3{rw}
Creature - Elemental
Belligerent Hatchling comes into play with four -1 / -1 counters on it.
First Strike
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
6/6

Mindwrack Liege (http://mtgsalvation.com/eventide-spoiler.html#2728)

Mindwrack Liege - 3{ru}{ru}{ru}
Creature - Horror
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{ur}{ur}{ur}{ur}: You may put a red or blue creature card from your hand into play.
4/4
#104/180

Recumbent Bliss (http://mtgsalvation.com/eventide-spoiler.html#2727)

Recumbent Bliss - 2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.

Talon Rend (http://mtgsalvation.com/eventide-spoiler.html#2726)

Talon Rend - 4U
Creature - Elemental
Flying
{ur}: Talonrend gets +1/-1 until end of turn.
Change is a denizen of Shadowmoor as much as ouphes and noggles are.
0/5
Illus. Nils Hamm
#30/180

Riverfall Mimic (http://mtgsalvation.com/eventide-spoiler.html#2725)

Riverfall Mimic - 1{ur}
Creature - Shapeshifter
Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
Mimics don't hide their natural form well, but their disguises work well enough on boggarts.
2/1
Illus. Franz Vohinkel
#111/180

Noggle Bandit (http://mtgsalvation.com/eventide-spoiler.html#2724)

Noggle Bandit - 1{ur}{ur}
Creature - Noggle Rogue
Noggle Bandit can't be blocked except by creatures with defender.
2/2
Illus. Thomas Denmark
#106/180

Noggle Ransacker (http://mtgsalvation.com/eventide-spoiler.html#2723)

Noggle Ransacker - 2{ur}
Creature - Noggle Rogue
When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.
2/1
Illus. Alex Horley-Orlandelli
#109/180

Carnage
4th July 2008, 22:04
Creakwood Liege --> Sick
Selkie Hedge-Mage --> nieuwe man-o war!
Light from Within --> sick
Mindwrack Liege --> sick

MTGSalvation
5th July 2008, 11:28
Spirit of the Hearth (http://mtgsalvation.com/eventide-spoiler.html#2714)

Spirit of the Hearth - 4WW
Creature - Cat Spirit
Flying
You can't be the target of spells or abilities your opponents control.
Thieves know that a snarl in the night means, "Rob another house".
4/5
Illus. Jason Chan
#14/180

MTGSalvation
6th July 2008, 09:35
Jawbone Skulkin (http://mtgsalvation.com/eventide-spoiler.html#2733)

Jawbone Skulkin - 1
Artifact Creature - Scarecrow
{2}: Target red creature gains haste until end of turn.
1/1
Illus. Jeff Easley
#170/180

MTGSalvation
8th July 2008, 00:13
Gwyllion Hedge-Mage (http://mtgsalvation.com/eventide-spoiler.html#2752)

Gwyllion Hedge-Mage - 2{wb}
Creature - Hag Wizard
When Gwyllion Hedge-Mage comes into play, if you control two or more plains, you may put a 1/1 white Kithkin Soldier creature token into play.
When Gwyllion Hedge-Mage comes into play, if you control two or more swamps, you may put a -1/-1 counter on target creature.
2/2
Illus. Todd Lockwood
#89/180

Unnerving Assualt (http://mtgsalvation.com/eventide-spoiler.html#2751)

Unnerving Assualt - 2{ur}
Instant
Creatures your opponents control get -1/-0 until end of turn if {U} was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to play it. (Do both if {U}{R} was spent)
The scales of battle rarely balance.
Illus. Ron Spencer
#114/180

Hearthfire Hobgoblin (http://mtgsalvation.com/eventide-spoiler.html#2750)

Hearthfire Hobgoblin - {rw}{rw}{rw}
Creature - Goblin Soldier
Double Strike
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.
2/2
Illus. Stephen Belledin
#141/180

Invert the Skies (http://mtgsalvation.com/eventide-spoiler.html#2749)

Invert the Skies - 3{gu}
Instant
Creatures your opponents control lose flying until end of turn if {G} was spent to play Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to play it. (Do both if {G}{U} was spent)
Illus. Randy Gallegos
#155/180

Groundling Pouncer (http://mtgsalvation.com/eventide-spoiler.html#2748)

Groundling Pouncer - 1{gu}
Creature - Faerie
{ug}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying.
Endry was determined to teach his groundlings a few winged-faerie tricks.
2/1
#154/180

Ward of Bones (http://mtgsalvation.com/eventide-spoiler.html#2747)

Ward of Bones - 6
Artifact
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments and lands.
Mages dare not attempt magic in its grotesque presence.
Illus. David Martin
#174/180

Desecrator Hag (http://mtgsalvation.com/eventide-spoiler.html#2746)

Desecrator Hag - 2{bg}{bg}
Creature - Hag
When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you chose one of them.
Loose earth is not a burial but an appetizer.
2/2
#119/180

Hag Hedge-Mage (http://mtgsalvation.com/eventide-spoiler.html#2745)

Hag Hedge-Mage - 2{bg}
Creature - Hag Shaman
When Hag Hedge-Mage comes into play, if you control two or more swamps, you may have target player discard a card.
When Hag Hedge-Mage comes into play, if you control two or more forests, you may put target card in your graveyard on top of your library.
2/2
Illus. Scott Altmann
#123/180

Noxious Hatchling (http://mtgsalvation.com/eventide-spoiler.html#2744)

Noxious Hatchling - 3{bg}
Creature - Elemental
Noxious Hatchling comes into play with four -1/-1 counters on it.
Wither
Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.
6/6
Illus. Nils Hamm
#124/180

Crumbling Ashes (http://mtgsalvation.com/eventide-spoiler.html#2743)

Crumbling Ashes - 1B
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
"I was there to watch my brothers' quenching. I drew the slightest warmth from their dying rage." - Illulia of Nighthearth
Illus. Chuck Lukacs
#35/180

Carnage
8th July 2008, 20:33
Crumbling Ashes is wel aardig.

MTGSalvation
9th July 2008, 10:15
Cold-Eyed Selkie (http://mtgsalvation.com/eventide-spoiler.html#2753)

Cold-Eyed Selkie - 1{gu}{gu}
Creature - Merfolk Rogue
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1/1
Illus. Jaime Jones
#149/180

MTGSalvation
10th July 2008, 00:10
Scarecrone (http://mtgsalvation.com/eventide-spoiler.html#2763)

Scarecrone - 3
Artifact Creature - Scarecrow
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to play.
1/2
#172/180

Leering Emblem (http://mtgsalvation.com/eventide-spoiler.html#2762)

Leering Emblem - 2
Artifact - Equipment
Whenever you play a spell, equipped creatures gets +2/+2 until end of turn.
Equip: {2}
#171/180

Duergar Mine-Captain (http://mtgsalvation.com/eventide-spoiler.html#2761)

Duergar Mine-Captain - 2{rw}
Creature - Dwarf Soldier
{1}{rw}, {Q}: Attacking creatures get +1/+0 until end of turn.
2/1
#138/180

Hallowed Burial (http://mtgsalvation.com/eventide-spoiler.html#2760)

Hallowed Burial - 3WW
Sorcery
Put all creatures on the bottom of their owners' libraries.

Waves of Assault (http://mtgsalvation.com/eventide-spoiler.html#2759)

Waves of Assault - 3{rw}{rw}
Sorcery
Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase.
Retrace
#148/180

Helix Pinnacle (http://mtgsalvation.com/eventide-spoiler.html#2758)

Helix Pinnacle - G
Enchantment
Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Rekindled Flame (http://mtgsalvation.com/eventide-spoiler.html#2757)

Rekindled Flame - 2RR
Sorcery
Rekindled Flame does 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.

Patrol Signaler (http://mtgsalvation.com/eventide-spoiler.html#2756)

Patrol Signaler - 1W
Creature - Kithkin Soldier
{1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token into play.
1/1
#12/180

Batwing Brume (http://mtgsalvation.com/eventide-spoiler.html#2755)

Batwing Brume - 1{bw}
Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to play Batwing Brume.
Each player loses 1 life for each attacking creature he or she controls if {B} was spent to play this. (Do both if {B}{W} was spent)
#81/180

Carnage
10th July 2008, 10:24
Hallowed Burial is weer een Wrath of God variant die mogelijk wel interessant is m.b.t. je eigen creatures...

Waves of Assault is wel ok :)

Carnage
22nd August 2008, 09:53
Kolky, deze moeten in de Shards of Alandra gossips komen :)