View Full Version : [Morningtide]
Carnage
21st November 2007, 07:38
Jawel, nu Lorwyn uit is (de 1e set van het Lorwyn block) verleggen we gewoon onze gossip-aandacht naar Morningtide (de 2e (en laatste) set van het Lorwyn block)...
....
An ad for Morningtide in the latest ICv2, page 7, released today. ICv2 is a magazine for retailers in the US game industry.
WANTED:
Soldiers, Shamans, Wizards, Warriors, and Rogues.
Conflict continues in the fantasy world of Lorwyn as mighty races find common ground-and power-by forming new tribes based on their Classes. As the second set in the new block, Morningtide offers gamers of all skill levels the chance to play with the highly popular tribal theme, along with all-new mechanics - Prowl, Reinforce, and Kinship.
Dat is wel gaaf! Lorwyn focussed dus op creature-types vanuit het race-perspectief, terwijl Morningtide er vanuit het class-perspectief opaf gaat. Dat verklaart ook waarom over alle tribes dus soldiers, wizards, rogues, etc te vinden waren.
Kolky
21st November 2007, 10:03
Lekker vroeg ;)
Dit is toch de tweede en laatste set van het Lorwyn block? Hoeveel kaarten bestaat de set?
Carnage
21st November 2007, 15:01
Dat kan je ergens op de aankondings / product-page van wizards vinden geloof ik, maar ik meen 180 kaarten :)
Carnage
1st December 2007, 18:19
Nog wat meer bekende info + speculatie:
Set Name Morningtide
Block Set 2 of 2 in the Lorwyn Block
Number of Cards: 150 (50 rare, 40 uncommon, 60 common)
Release Date: February 1, 2008
Prerelease Tournaments: January 19-20, 2008
Previews start on magicthegathering.com: January 7, 2008
Characteristics of Morningtide
is once again named after an existing card
continues the story of the Lorwyn expansion.
expands on the tribal theme and new mechanics introduced in Lorwyn.
centers on conflict as the races find common ground-and power-by forming new tribes based on their Classes (source: ICv2-magazine)
confirmed classes: Soldiers, Shamans, Wizards, Warriors, and Rogues.
all-new mechanics: Prowl, Reinforce, and Kinship.
will become legal for Constructed play on February 1, 2008.
...
Antoine Ruel’s Invitational card
Sometime after the release of FS, MaRo stated that the Antoine Ruel’s Invitational card would appear within the coming year but not in Lorwyn (the set). The secret card is a replacement for Bibi//Sleur, which is now confirmed to be a bad joke.
The card will either appear in Morningtide, Shadowmoor, or Doughnut.
...
Possible associated cards from Future Sight
Mistmeadow Skulk (Boggarts are mentioned in the flavor text)
Fomori Nomad (In Irish mythology, the Fomorians, Fomors, or Fomori (Irish Fomóiri, Fomóraig) were a semi-divine race who inhabited Ireland in ancient times.)
Boldwyr Intimidator (anagrams in "Lorwyn Rabid to Timid", "Lorwyn Timid to Rabid" or "Lorwyn tidbit di Maro")
Carnage
3rd December 2007, 11:04
De info voor de retailers:
Kolky
3rd December 2007, 17:14
Mooie plaatjes! en yay for Shamans, FROSTSHOCK!!
Carnage
10th December 2007, 21:57
De eerste concrete kaarten:
Primal Beyond
Land - Rare
As Primal Beyong comes into play, reveal an Elemental card from your hand or it comes into play tapped.
Tap - Add 1 to your mana pool.
Tap - Add one mana of any color to your mana pool. You may only use this mana on elemenatal spells or abilities.
MaRo played 2. Then a smokebraider. Figure it out.
The other one:
Taurean Mauler 2R
Rare
Creature - Shapeshifter
Changeling.
Whenever an opponent plays a spell, you may put a +1/+1 counter on ~.
2/2
Name - ???
Sorcery - Common
Cost: 3U
Choose a creature type. Draw a card for each creature you control of the chosen type.
Chameleon Colossus
Creature - Shapeshifter
Cost - 2GG - Rare
4/4 - Changling
Protection from Black
2GG: Chameleon Colossus gets +X/+X until ends of turn, where X is it's power.
Stonebrook Schoolmaster
Creature- Merfolk Wizard (C)
Whenever ~ becomes tapped, put a 1/1 blue Merfolk Wizard token into play under your control.
1/2
Carnage
14th December 2007, 16:12
Check deze url!
http://www.wizards.com/default.asp?x=magic/morningtide/preview
Waaronder alle pictures van de kaarten die hierboven staan.
Die Chameleon Colossus is echt bruut!
Carnage
22nd December 2007, 17:18
Kinsbaile Outrider 1W Uncommon
Creature - Kithkin Soldier
Protection from Black
Sacrifice Kinsbaile Outrider: Until end of turn players cannot discard cards.
"Those ever vigilant form a clachan of night guards who fear neither the stories they were told as younglings, nor those their elders withheld from them to ensure kind and peaceful nights."
2/2
15/150
Artist: Chuck Lukacs
Revered Pikeman 1W Common
Creature - Kithkin Soldier
Reinforce W (Whenever a creature you control blocks, you may play Revered Pikeman for it's reinforce cost. If you do, Revered Pikeman comes into play blocking target blocked creature.)
Firstrike, Lifelink
"The firefolk extol dedication, resourcefulness, and honor. The Merrow, skill and training. But teamwork's the true stick by which we measure, and it never fails."
1/1
22/150
Artist: Steve Prescott
Cry of the Lost 2B Rare
Instant
Choose target creature card in your graveyard, then clash with an opponent.
Return that creature card to your hand. If you win the clash, you may return it to play instead.
60/150
Artist: Thomas Denmark
Follow the Trail 3GG Uncommon
Sorcery
Put a 1/1 green elf warrior token, a 2/2 green wolf token, and a 3/3 green beast token into play.
120/150
Artist: Carl Critchlow
Mosschurner 2GG Rare
Creature - Elemental
Evoke 1G
When Mosschruner comes into play, search your library for a forst card and put that card into play tapped. Then shuffle your library.
Whenever you discard a card, if Mosschurner is in your graveyard, you may pay 1G. If you do, put it into play tapped.
3/3
130/150
Artist: Nils Hamm
Rapid Growth 2G Common
Tribal Instant - Treefolk
Search your library for a Forest card and put that card into play. Until end of turn, it is a 2/4 treefolk creature with haste.
"A seed carried in haste is one that's gone to waste."
- Kithkin superstition
135/150
Artist: Jim Nelson
Carnage
28th December 2007, 10:49
Veteran´s Armaments 2
Tribal Artifact - Soldier Equipment (U)
Equipped creature has "Whenever this
creature attacks or blocks, it gets
+1/+1 until end of turn for each attacking
creature.
Whenever a Soldier creature comes into play,
you may attach Veteran´s Armament to it.
Equip 2
Muscles of the Earth 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Reinforce 1 - 1G (1G, discard this card:
put a +1/+1 counter on target creature).
Errant Greybeard 3WW
Creature - Wizard Giant (U)
Kinship - At the beginning of your upkeep,
you may look the top card of your library.
If it shares a creature type with Errant Greybeard,
you may reveal it. If you do, you gain 4 life.
4/4
Moonglove Changeling 2B
Creature - Shapeshifter (C)
Changeling.
B: Moonglove Changeling gains Deathtouch
until end of turn.
2/2
Gaat lekker :)
Carnage
31st December 2007, 15:58
Door of Destinies 4
Artifact
As Door of Destinies comes into play, choose a creature type.
Whenever you play a spell of that type, put a charge counter on Door of Destinies.
Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.
Mutavault
Land
Tap: Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
Rare.
Kolky
2nd January 2008, 10:54
Lol best vette kaarten :)
Carnage
2nd January 2008, 15:57
Dat zeker....die Mutavault is gewoon bijna een Mishra's Factory!
En check dit: WotC zet zelf alle 'spoiled' kaarten netjes op een rijtje:
http://www.wizards.com/default.asp?x=magic/morningtide/preview
(Y)
Carnage
3rd January 2008, 09:04
Nog meer:
Lys Alana Bowmaster 2G
Creature - Elf Archer (C)
Reach
Whenever you play an Elf spell, you may have Lys Alana Bowmaster dela 2 damage to target creature with flying.
2/2
130/150
Frogtosser Bannaret 1B
Creature - Goblin Rogue (C)
Haste
Goblin and Rogue Spells you play cost 1 less to play.
1/1
64/150
Stonybrook Bannaret 1U
Creature - Merfolk Wizard (C)
Islandwalk
Merfolk spells and Wizard spells ypu play cost 1 less to play.
1/1
51/150
Fencer Clique 2UU
Creature - Faerie Soldier (C)
U: Put Fencer Clique on top of its owner's Library.
3/2
33/150
Kindled Fury R
Instant (C)
Target creature get +1/+0 and gains first strik until end of turn
92/150
Game Trail-Changeling 3GG
Creature - Shapeshifter (C)
Changeling
Trample
4/4
123/150
Fire Juggler 2R
Creature - Goblin Shaman (C)
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it.
2/2
90/150
Ambassador Oak 3G
Creature - Treefolk Warrior (C)
When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play.
3/3
113/150
Squeking Pie Grubfellows 3B
Creature - Goblin Shaman (C)
Kinship- at the begining of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeking Pie Grubfellows, you may reveal. If you do, each opponent discards a card.
3/2
78/150
Weight of Conscience 1W
Enchantment - Aura (C)
Enchant Creature
Enchanted Creature can't attack
Tap two untapped creature you control that share a creature type: Remove enchanted creature from the game.
28/150
Shinewend 1W
Creature - Elemental (C)
Flying
Shinewend comes into play with a +1/+1 counter on it.
1W, remove a +1/+1 counter from Shinewend: Destroy target enchantment.
0/0
23/150
Nightshade Schemers 4B
Creature - Faerie Wizard (U)
Flying
Kinship - If it shares a creature type with Nightshade Schemers you may reveal it. If you do, each opponent loses 2 life.
3/2
Illus: Parente
69/150
Graceful Reprieve 1W
Instant (U)
When targer Creature is put into a graveyard this turn, return that card to play under it's owner's control.
Illus: William O'Connor
11/150
Gilt-Leaf Archdruid 3GG
Creature - Elf Druid (R)
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
3/3
Illus: Steve Prescott
124/150
Winnover Patrol 2G
Creature - Elf Warrior
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnover Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnover Patrol.
3/2
Rageshaper 2R
Creature - Elemental Shaman
When Rageshaper comes into play, put a counter +1/+1 on each other Shaman creature.
Whenever a creature you control with a +1/+1 counter attacks, you may have this creature deals one damage to target player
2/2
Indomitable Elders 2WW
Creature - Treefolk Warrior
(Yes, it's a vanilla creature)
2/10
Inspired Sprite 3u
Creature-Faerie Wizard Unc
Flash
Flying
Whenever you play a wizard spell, you may untap inspired Sprite.
T: Draw a card, then discard a card.
2/2
Scarblade Elite BB
Creature - Elf Assassin
Tap, remove an assassin card in your graveyard from the game: Destroy target creature.
"Rejoyce Eyeblight, in your last hours above the earth, those who bury you will finally make you beautiful."
2/2
Rare.
Shard Volley R
Instant
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
“Let the mountain’s teeth pierce our oppressors”
Common
Release the Ants 1R
Instant
Release the Ants deals 1 damage to target creature or player.
Clash with an opponent. If you win, return Release the Ants to its owner’s hand.
Uncommon.
Countryside Crusher 1RR
Creature – Giant Warrior
At the beginning of your upkeep, reveal the top card of your library.
If it’s a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3
Rare.
Mr G. Bears
3rd January 2008, 12:01
Release the ants!
Ik hou nu al van die naam :P
Carnage
4th January 2008, 09:06
Bitterblossom 1B
Tribal Enchantment-Faerie R
At the beginning of your upkeep, you lose 1 life and put a 1/1 black faerie Rogue creature token with flying into play
Rebecca Guay 58/150
Violet Pall 4B
Tribal Instant-Faerie C
Destroy target nonblack creature.
Put a 1/1 black Faerie Rouge creature token with flying into Play.
Jeff Miracola 81/150
Changeling Sentinel 3W
Creature-Shapeshifter C
Changeling
Vigilance
3/2
Chuck Lukacs 6/150
War-Spike Changeling 3R
Creature-Shapeshifter C
Changeling
R:War-Spike changeling gains first Strike untill end of turn.
3/3
Mark Poole 112/150
Carnage
6th January 2008, 10:36
Sensation Gorger 1RR
Creature – Goblin Shaman
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger you may reveal it.
If you do, each player discards his or her hand and draws four cards.
2/2
“More. More. MORE!!”
Rare.
Carnage
7th January 2008, 13:50
Stenchskipper 3B
Creature – Elemental
Flying.
At the end of turn, if you don’t control a goblin, sacrifice Stenchskipper.
6/5
Rare.
Kolky
7th January 2008, 18:37
Zal jeroen even helpen, maar voor mensen die graag plaatjes e.d. zien: http://mtgsalvation.com/morningtide-spoiler.html daar haalt jeroen ze ook vandaan ;)
Carnage
8th January 2008, 10:55
Precies :P - maar ik plaats alleen de (naar mijn mening) echt interessante. Hier is weer eentje:
Boldwyr Heavyweights 2RR
Creature – Giant Warrior
Trample
When Boldwyr Heavyweights comes into play, each opponent may search his or her library for a creature card and put it into play. Then each player who searches his or her library this way shuffles it.
“Even if giants bring nothing else on a journey, they bring attention”
8/8
Rare.
Damn dat ding is hard als de tegenstander niks nuttigs heeft te zoeken.
Kolky
8th January 2008, 11:42
Lol inderdaad, al is het maar een simpele fatty!
Ik vindt de preview kaart van vandaag enorm grof, die met die equipment. Je zou er zo een deck omheen kunnen bouwen, samen met die nieuwe equipment istie helemaal leuk!
Carnage
10th January 2008, 17:48
Borderland Behemoth
5RR
Giant Warrior R
Trample
Borderland Behmouth gets +4/+4 for each other giant you control.
4/4
jesper ejsing
82/150
Sigil Tracer !UU
Creature - Merfolk Wizard R
U, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the spell.
Shared Animosity {2}{R} Rare.
Enchantment
Whenever a creature you control attacks it gets +1 / +0 until the end of turn for each other attacking creature that shares a creature type with it.
Carnage
11th January 2008, 14:09
Mag ik even melden dat deze drie kaarten echt schofterig goed zijn? :O
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