View Full Version : [Cold Snap]
Carnage
24th February 2006, 12:50
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Magic the Gathering: Coldsnap
A chill wind blows as Coldsnap brings the long-awaited third set of the Ice Age block to the Magic: The Gathering arena! Incorporating key features from the original Ice Age block including "snow lands", "pitch" cards, and iconic characters from Magic's past, this 155-card expansion is introduced in 61-card theme decks, and 15-card boosters. Coldsnap is also available in fat packs containing six boosters, a Coldsnap novel, one lifecounter, a player's guide, a 40-card land pack, six plastic dividers, two card boxes, and one random Pro Player card.
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Nou dat belooft weer wat mensen!
Laevid
25th February 2006, 00:08
Snow-Covered Lands :D
Carnage
25th February 2006, 13:36
Jaja en de nieuwe card face, ook voor oudere Ice Age en Alliances kaarten want die zitten in Cold Snap preconstructed decks!
En die 40 card land packs in het Fatpack zullen wel Snow Covered zijn denk ik zo :)
Carnage
18th May 2006, 13:08
Snow-Covered lands in Coldsnap!
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Posted on the DCI Judge list earlier today in information about the Kobe PTQ's states that Snow-Covered Lands are back in Coldsnap booster packs. This leads us to believe that they are likely distributed the same way that normal lands are in Core Sets, with one in each pack.
aan de ene kant wel cool, aan de andere kant natuurlijk weer wat minder omdat je een kaart minder krijgt.
Laevid
18th May 2006, 22:11
Snow-Covered Lands.....(Y)
Kut moet ik me verzameling nog gaan uitbreiden :P
Carnage
31st May 2006, 22:38
De eerste kaarten zijn bekend! Weliswaar vertaald uit het Frans, maar toch :-)
http://forums.mtgsalvation.com/showthread.php?t=41305
NB - De Snow Covered Lands zijn nu gerenamed naar "Basic Snow Land - Plains".
Het zijn dus basic lands, met een additioneel supertype 'Snow' (net zoals 'Legendary' een supertype is). Er zijn ook 'Snow Creatures'!
mrnac
1st June 2006, 17:59
Tis wel zo dat Cumulative upkeep dus weer terugkomt. Dat is wel vet. Hopelijk zijn die kaarten iets beter speelbaar dan de oude. Nu nog wat leuke creatures uit ice age erbij :P.
maare dat snow coverd land is wel vet nu ook veel snowy art dus :G
Carnage
2nd June 2006, 12:36
Jaja en nu is het ook relevant dat al lang geleden Cumulative Upkeep verandert is zodat 'Age Counters' aanduiden hoeveel keer je de cumulative upkeep al betaald hebt...leuke interactie met b.v. Power Conduit :P
mrnac
2nd June 2006, 18:10
Age counters of niet. Regelwijzigingen tov toen ik begon in 1994 zijn toch enorm te noemen. Maar gewoon het idee ice=cumulative upkeep is wel vet. Ik ken maar weinig kaarten in verhouding die niet in ice age zaten.
Carnage
5th June 2006, 13:30
Product page is up:
http://www.wizards.com/default.asp?x=magic/expansion/coldsnap
Carnage
7th June 2006, 13:35
Eerste kaarten van inquest (degene die we al kenden uit eerdere posts staan er niet tussen)
Jotun Grunt 1W Common
Creature - Giant Soldier
Cumulative Upkeep- Put Two cards in a single graveyard on the bottom of their owner's library
4/4
Artist:Franx Volwinkel
Surging Flame 1R Uncommon
Instant
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell wihtout paying their mana costs. put the rest on the bottom of your library)
~This~ deals 2 damage to target creature or player
Artist: Ron Spencer
Karplusan Strider 3G Common
Creature- Yeti
~This~ can't be the target of blue or black spells.
3/4
Artistan Scott
Jester's Scepter 3 Rare
Artifact
When ~this~ comes into play, remove the top 5 cards of target player's library from the game. face down. You may look at those cards as long as they remain removed from the game.
2, T: put a card removed from the games with ~this~ into its owner's graveyard. Counter target spell if is has the same name as that card.
Artist: matt Cavotta
Allossaurus Rider 5GG Prerealse Card
Creature- Elf Warrior
You may remove 2 green cards in your hand from the game instead of paying ~this~ mana cost.
~this~ power and toughness are each equal to 1 plus the number of lands you control.
1+*/1+*
Artist: Darren Bader
Here is what it says about snow mana: "That 12 pointed snowflake represnets snow mana. The idea is that anything that has the quality of snow to it, if it produces mana, its mana has the quality of being snow mana."
Here is info on the other keyword: "The set's second keyword is recover. It is based on a card from Ice Age or Alliances and turned it into a full-blown mechanic."
Carnage
19th June 2006, 13:51
Officiële eerste kaart van WotC:
Elminster
21st June 2006, 14:04
Lekker... Force of God / Wraith of Will had-ie ook kunnen heten :)
Carnage
21st June 2006, 15:01
Wel jammer dat creatures kunnen regeneraten...en 2 kaarten from the game removen is best een heftige cost onder normale omstandigheden.
Er is een hele cycle van deze dingen trouwens, de blauwe kost ook 7 mana (5UU) en doet dit:
Gain control of target non-creature spell. You may choose new targets for that spell.
ChaU
22nd June 2006, 21:38
Oh dat is ook wel vet :)
ook nog enig idee wat de andere kleuren doen dan? :P
Carnage
26th June 2006, 15:41
De background story van Cold Snap is geposted door WotC. Het verhaal van Ice Age en Alliances wordt hier ook nog in samengevat. Heerlijk, al die flavor en nostalgie :)
--> www.wizards.com/default.asp?x=mtgcom/feature/343
Oh en schrik even van de previewkaarten!!
Een land dat geen mana produceert, een overtreding van hun eigen regel! Dat is nog eens nostalgie ;)
Laevid
26th June 2006, 17:58
*schrik*
Wel leuk dat snow-mana symbool (Y)
Dat land is trouwens erg hard denk ik zo :)
aekold
26th June 2006, 21:00
Dat landje is gaaf, dat moet ik hebben.
Mr G. Bears
26th June 2006, 22:11
Voor je unlimited mana, 1 spell per beurt deck!
Carnage
26th June 2006, 22:15
Dat landje is op zich wel leuk in de juiste decks. Kijk wel uit dat een Boomerang of een willekeurige andere bounce-spell niet je vriend is :-).
Decktip van de dag: Aether Snap -->
In beurt 2 tot 5 ergens Steely Resolve uitleggen op creature type 'Avatar', In beurt 6 eerst dat landje, 5 mana tappen en Aether Snap spelen!!!!
Dan ben je pas sick bezig.
aekold
27th June 2006, 00:02
hhhmmmmmm....sounds like a plan.
Elminster
27th June 2006, 12:24
Lijkt me nog niet eens de grofste manier om hem te gebruiken, maar het is wel duidelijk dat veel mensen het op veel manieren gaan proberen!
Carnage
27th June 2006, 15:03
Power Conduit en/of Chisei, Heart of Oceans is ook geen slecht idee *nasty*
Carnage
27th June 2006, 15:07
Vanaf mtgsalvation.com:
Garza Zol, Plague Queen 4UBR
Legendary Creature - Vampire
Flying, haste
Sengir Vampire's ability (when a creature dies in the same turn it was damaged by Garza, you put a +1/+1 counter on her)
When -this- deals combat damage to a player, you may draw a card.
5/5
Gutless Ghoul 2B
Creature-Zombie
2, Sacrifice a creature: Gain 2 Life
Heidar, Rimewind Master 4U
Legandary Creature - Human Wizard
2, T: Return target permanent to owner's hand. Play this ability only if you control four or more snow permanents.
3/3
Lightning Snake XR - rare
Creature - Elemental Snake
Haste, trample
Lightning Snake comes into play with X +1/+0 counters
At the end of turn, sacrifice Lightning Snake
The ice burst in steam after her, sizzling like thousands of snakes greeting her fiery mistress
2/1
Krakovian Whispers 3U - uncommon
Enchantment - Aura
Enchant creature
Cumulative upkeep U or B
You control enchanted creature
When Krakovian Whispers is put in a graveyard from play, you lose 2 lives for each age counter on it *this spell might actually spell win 2 lives, as the actual win or lose word is hidden after the other card... however, I really dont think they would give it a win life condition, but is up to you.
Panglacial Wurm 5GG - rare
Creature - Wurm
Trample
When you are searching trough your library, you may play Panglacial Wurm from you library
"Walk softly and maybe we can use it as a bridge"
-Ib Mousehearth, goblin strategist
9/5
Haakon, Stromgald Scourge 1BB
Legendary Creature - Zombie Knight
You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is in play, you may play Knight cards from your graveyard.
When Haakon is put into a graveyard from play, you lose 2 life.
3/3
Sek'Kuar, Deathkeeper 2BRG
Legendary Creature - Orc Shaman
Whenever another nontoken creature you control is put into a graveyard from play, put a 3/1 black and red Graveborn creature token with haste into play.
4/3
Sound the Call 2G
Sorcery
Put a 1/1 green Wolf creature token into play with "This creature gets +1/+1 for each card named Sound the Call in each graveyard".
En als toegift een 'lieve' Angel van WotC previews:
ChaU
27th June 2006, 17:08
holy crap, die kan best grof zijn... kokusho's sacen bijvoorbeeld en weer terugkrijgen :)
incubus
27th June 2006, 19:38
die worm zijn cc moet je nog betalen ofwat ?:P
Elminster
28th June 2006, 11:56
Dat dan weer wel ja :)
Carnage
29th June 2006, 00:13
Inderdaad, er staat 'you may play it from your library'...anders zou er wel staan '...without paying its mana cost' ;)
Die Knight en die Vampire vind ik ook wel vet eigenlijk :D
Carnage
29th June 2006, 19:45
incubus
29th June 2006, 23:55
die lijkt me goed!
aekold
30th June 2006, 00:07
Blah, die zal wel weer veel geld gaan kosten, stom spel ook.
Karel
30th June 2006, 00:23
Ik zie niet waarom die kaart (die snake) goed is.
Vind zijn power en ability redelijk zwak...
Die blauwe bouncer en die witte angel lijkt me toch stuk beter.
incubus
30th June 2006, 00:57
die angel kost nogal veel mana en zal in het huidige T2 simpel te vernietigen zijn terwijl in beurt 2 de snake vaak met groen in het spel ligt.
Ook zal de snake snel opgeruimd moeten worden voordat een groene speler teveel kaarten pakt (cardraw in groen is vet!) ookal heeft de snake geen evasion hij zal toch indien geblocked een beest meenemen. dus of een kaart of een beest terug (win/win).
Mr G. Bears
30th June 2006, 09:41
Ik vind em zeer geslaagd en een leuke variant op Ophidian. Ophidian was al fantastisch maar daar wilde je nog wel eens tegen een 2/2 oplopen. Met deze snake maak je zulke beestjes ook af. Tis dak niet meer magic anders ;)
Carnage
4th July 2006, 16:57
Op mtgsalvation zijn 3 snapshots te zien met in elke snapshot 6 kaarten....en ze zijn echt interessant! --> http://forums.mtgsalvation.com/showthread.php?t=44468
Oh nice to know - de Uncommon Invasion comes-into-play-tapped duallandjes komen nu common terug als Snow Lands...:|
Karel
4th July 2006, 20:58
Kan ook uncommon zijn. Wordt aangegeven dat door het scannen symbooltjes verkeerd weergegeven kunnen worden (uncommon <-> common).
Vind ze toch wel bijzonder kick.
Elminster
5th July 2006, 12:01
Inderdaad Carnage
Note that expansion symbol for commons look on scan like uncommons and vice versa. For example both Aurochs are commons and that snow dual is uncommon.
Carnage
5th July 2006, 17:15
Ah okay :) (Y) nice.
Hier is weer een nieuwe load info vanaf MtgSalvation:
Lovisa Coldeyes RR3
Legendary creature - Human Lord
Barbarians, Warriors, and Berserkers get +2/+2 and have haste.
3/3
Card # 090
Boreal Druid G
Snow Creature -Elf Druid
Tap: add 1 to your mana pool
1/1
Card # 105 (common)
Sheltering Ancient G1
Creature - Treefolk
Trample
Cumulative Upkeep - Put a +1/+1 counter on a creature an opponent controls.
5/5
Card # 121
EDIT: If your opponent controls no creatures, you can't pay the upkeep cost, and you have to sacrifice this. 14 people have asked that question in the thread already, and it has been answered many times. Please stop asking that rules question.
Coldsteel Heart 2
Snow Artifact
This comes into play tapped.
As it comes into play, choose a color
Tap: Add one mana of the chosen color to your mana pool.
Card # 136
Cryoclasm R2
Sorcery
Destory target Plains or Island. This deals 3 damage to that land's controller. Card # 079
Counterbalance UU
Enchantment
Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
Card # 031
Stromgald Crusader BB
Creature - Zombie Knight
Protection from White
B: This gains flying until end of turn.
BB: This gets +1/+0 until end of turn.
2/1
Card # 071
White Shield Crusader WW
Creature -Human Knight
Protection from black
W: This gains flying until end of turn.
WW: This gets +1/+0 until end of turn.
2/1
Card # 024
Wilderness Elemental RG1
Creature - Elemental
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
*/3
Card # 134
Fury of the Horde RR5
Sorcery
You may remove two red cards in your hand from teh game rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Card# 081
Soul Spike BB5
Instant
You may remove two black cards, etc.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.
Card # 070
Thrumming Stone 5
Legendary Artifact
Spells you control have ripple 4
Card # 142
Karplusan Minotaur RR2
Creature - Minotaur Warrior
Cumulative Upkeep - Flip a coin
Whenever you win a coin flip, this deals 1 damage to target creature or player.
When you lose a coin flip, this deals 1 damage to target creature or player of an opponent's choice.
3/3
Card# 086
Tamanoa RGW
Creature - Spirit
Whenever a noncreature source you control deals damage, you gain that much life.
2/4
Card# 132
Shape of the Wittigo GGG3
Enchantment - Aura
Enchant Creature
When this comes into play, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a counter from it.
Card # 120
Field Marshal WW1
Creature - Human Soldier
Other soldiers get +1/+1 and have first strike.
2/2
Card # 005
incubus
5th July 2006, 17:23
ik vindt die sphinx om eerlijk te zijn SUPERCOOL!
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