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Carnage
9th December 2005, 21:48
Jawel, Cold Snap is as real as it gets...alleen was het verhaal erachter lichtelijk verzonnen ('stoffige la, stuk papier, etc').

incubus
10th December 2005, 12:04
lijkt haast wel of ze geld nodig hebben :p

Elminster
30th December 2005, 00:42
Er mist hier t een en ander..?

Carnage
30th December 2005, 17:22
Jah...de 1e posts :|

Carnage
18th January 2006, 17:12
Dissension
An anonymous source just let me know split spells will return in Dissension. Perhaps that accounts for the set having 180 cards insead of 165... 15 splits?

I'm very pleased to hear this news! I hope it's true, and I'm pretty sure it is.


OMG WTF? :P

Elminster
18th January 2006, 22:10
Dat was toch één van de minder heldere momenten van Wizards, en nu opnieuws :S?

Carnage
19th January 2006, 14:39
Ik vind 't eigenlijk wel cool (Y). Regeltechnisch kunnen ze wel eens probleempjes opleveren inderdaad, maar goed.

Carnage
27th January 2006, 16:21
Wat extra informatie is beschikbaar, zie mijn post op mtgsalvation.com ;)

--> http://forums.mtgsalvation.com/showthread.php?t=30098

ChaU
29th January 2006, 13:03
geef dan wel een geldige link ;)

Carnage
29th January 2006, 13:16
Jah die Heaumeaux hebben m'n link gekilled...

Er stond dat de Dissension set idd 15 kaarten groter werd, maar dat 3 van die extra kaarten extra rares waren voor de 3 guilds (In Guildpact heeft elke Guild slechts 6 rares, tegenover 7 rares in Ravnica...vonden ze een slechte zaak, dus hebben ze Dissension groter gemaakt om toch weer 7 rares per guild te geven).

My guess is dat er dan 10 split cards zitten in Dissension (een voor elke guild in Ravnica Block)...die 2 andere card slots vullen ze dan wel op met iets anders.

Elminster
29th January 2006, 21:37
Uit angst voor WotC neem ik aan?

Carnage
30th January 2006, 17:15
Hehe right :) ik denk omdat het meer speculatie was dan een rumor...

Carnage
24th March 2006, 21:22

Elminster
26th March 2006, 22:42
Gaaf! Mooie wedstrijd, hellbent tegen dat deck met Ebony Owl Netsuke :P

ChaU
27th March 2006, 13:13
idd... ik ga alvast maar eens wat ideen opdoen :P

Carnage
31st March 2006, 22:04

ChaU
3rd April 2006, 00:47
holy crap man... die Crime is wel erg vet...

Carnage
3rd April 2006, 20:44
Ze zijn alletwee wel aardig vind ik :)

Elminster
3rd April 2006, 22:12
Ja inderdaad! Zonde dat je zeg maar geen entwine kan betalen ;)

aekold
3rd April 2006, 23:42
You sick mind.

Carnage
5th April 2006, 17:07
Iemand in voor 3-1 card advantage?

Block er een creature van je tegenstander mee - lethal damage op stack gooien, sacrifice ability activeren en dat ding zelf sacrificen, nog eens 2 damage op een ander creature en een kaart pakken. *nasty*

Elminster
5th April 2006, 17:51
Whaha nasty..! Prima kaartje voor de prerelease, lijkt mij!

ChaU
5th April 2006, 18:15
omg dikke kaart :D

Dark-Emperor
5th April 2006, 18:41
Hmz, 15 extra kaarten, jammer dat ze het niet bij het oude houden. Maar ja, overal komt eens verandering in...

-Lucas

Carnage
5th April 2006, 19:31
Die 15 kaarten omvatten waarschijnlijk 5 Split cards, een voor elke 2 Guild Combinaties, plus dat, wegens de structuur van het Block, bepaalde kleuren 'shafted' waren qua kaarten aantal. In deze serie zetten ze dat recht.

Sengir Vampire
5th April 2006, 20:24
Hmz, 15 extra kaarten, jammer dat ze het niet bij het oude houden. Maar ja, overal komt eens verandering in...

-Lucas

Zeg wizards blijft innoveren he! Bij hetzelfde houden doen ze al niet meer sinds 4th edition ofzo.

Ik bedoel ... nieuwe layout , nieuw verhaal , nieuwe eigenschappen , nieuwe ability's , nieuwe vorm van kaarten (foil).

Het spel is constant in beweging, en de hoeveelheid kaarten per set was iets wat men nog niet had aangepast. Tijd dus om dat ook te doen :)

Dark-Emperor
5th April 2006, 22:28
Ik vind dat ze juist wel dingen gelijk moeten houden (telkens veranderingen op abilities enzo leidt tot imbalanced en overpowered lijkt mij) en iets wat makkelijk gelijk te houden is is het aantal kaarten per serie. Maar dat is mijn mening ;)

-Lucas

Elminster
6th April 2006, 11:09
Variëren in setgrootte lijkt mij niet te leiden tot imbalanced en overpowered... Toch?

Ach discussie laait iedere keer op als Wizards iets veranderd, denk aan de lay-out ;)

Carnage
6th April 2006, 19:57
Inderdaad (Y) :)

Meer info:

- Er zijn 10 Split cards confirmed, niet 5...dat betekent dat elke kleurcombinatie van 2 kleuren met elke andere kleurcombinatie van 2 kleuren aanwezig is als splitcard :P

Simic Guildmage G/U G/U
Creature - Elf Wizard
1G: Move a +1/+1 counter from target creature you control to another target creature you control.
1U: Attach an aura enchanting target creature you control to another target creature you control.
2/2

Entropic Eidolon 3b
Creature-Sprit
Common
B: Sacrifice ~ : Target Player Loses 1 life and you gain 1 life.

Whenever you play a multicolored spell, you may return ~ from your graveyard to your hand
2/2

illus: Aleksi Briclot 45/180
--------------------------------------
Supply XGW // Demand 1UW! (NOT 1UB! My mistake!)
Unc
Sorcery
Put X 1/1 green Saprolings creature tokens into play.
//////////////
Sorcery
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
illus: Daren Bader
157?/ 180
-------------------------------

Cytoplast Root-Kin 2GG
Rare
Creature Elemental Mutant

Graft 4 (This creature comes into play with 4 +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it)

When ~ Comes into play put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.

2: Move a +1/+1 counter from target creature you control onto ~.
0/0
illus: Thomas Baxa
81/180

ChaU
8th April 2006, 02:02
hmm het begint er al goed uit te zien vind ik :)

Carnage
8th April 2006, 21:30
Source: mtgsalvation.com

ChaU
9th April 2006, 21:57
nou nou... daar vallen vast al wel wat combo's mee te bedenken denk ik zonder de kaarten uit dissension die nog gaan volgen ;)

Laevid
9th April 2006, 22:50
Lijkt me zo-ie-zo al een heel sterke kaart.....

Elminster
10th April 2006, 10:06
Inderdaad zeg... wil ik wel :P

Carnage
11th April 2006, 19:51
nou nou... daar vallen vast al wel wat combo's mee te bedenken denk ik zonder de kaarten uit dissension die nog gaan volgen ;)

Nou ja je weet dat de Cult of Rakdos de 'Hellbent' mechanic heeft...oftewel bonussen als je geen kaarten in je hand hebt.

Check ook de Dissension preview kaarten op www.magicthegathering.com en huiver!

Carnage
19th April 2006, 16:32
Steeling Stance
{1}{W}{W}
Instant
Creatures you control get +1/+1 until end of turn.
Forecast -- {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.)


Helium Squirter
{4}{U}
Creature -- Beast Mutant
0/0
Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.


Demon's Jester {3}{B}
Creature -- Imp
2/2
Flying
Hellbent -- Demon's Jester gets +2/+1 as long as you have no cards in hand.




Azorius Herald
{2}{W}
Creature -- Spirit
2/1
Azorius Herald is unblockable.
When Azorius Herald comes into play, you gain 4 life.
When Azorius Herald comes into play, sacrifice it unless {U} was spent to play it.



Psychotic Fury
{1}{R}
Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.




Guardian of the Guildpact
{3}{W}
Creature -- Spirit
2/3
Protection from monocolored



Bound
{3}{B}{G}
Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game.
//
Determined
{G}{U}
Instant
Other spells you control can't be countered by spells or abilities this turn.
Draw a card.



Azorius AEthermage
{1}{W}{U}
Creature -- Human Wizard
1/1
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.




Azorius Ploy
{1}{W}{W}{U}
Instant
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.


Biomantic Mastery
{4}{G/U}{G/U}{G/U}
Sorcery
({G/U} can be paid with either {G} or {U}.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.



Bond of Agony
{X}{B}
Sorcery
As an additional cost to play Bond of Agony, pay X life.
Each other player loses X life.



Brain Pry
{1}{B}
Sorcery
Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.



Bronze Bombshell
{4}
Artifact Creature -- Construct
4/1
When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.



Carom
{1}{W}
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.



Crypt Champion
{3}{B}
Creature -- Zombie
2/2
Double strike
When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play.
When Crypt Champion comes into play, sacrifice it unless {R} was spent to play it.



Delirium Skeins
{2}{B}
Sorcery
Each player discards three cards.



Elemental Resonance
{2}{G}{G}
Enchantment -- Aura
Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)


Flame-Kin War Scout
{3}{R}
Creature -- Elemental Scout
2/4
When another creature comes into play, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.



Flash Foliage
{2}{G}
Instant
Put a 1/1 green Saproling creature token into play blocking target creature attacking you.
Draw a card.



Ghost Quarter
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.



Gnat Alley Creeper
{2}{R}
Creature -- Human Rogue
3/1
Gnat Alley Creeper can't be blocked by creatures with flying.



Ignorant Bliss
{1}{R}
Instant
Remove all cards in your hand from the game face down. At end of turn, return those cards to your hand, then draw a card.


Kill-Suit Cultist
{R}
Creature -- Goblin Berserker
1/1
Kill-Suit Cultist attacks each turn if able.
{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.


Kindle the Carnage {1}{R}{R}
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.


Loaming Shaman {2}{G}
Creature -- Centaur Shaman
3/2
When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library.


Magewright's Stone
{2}
Artifact
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.


Muse Vessel
{4}
Artifact
{3}, {T}: Target player removes a card in his or her hand from the game. Play this ability only any time you could play a sorcery.
{1}: Choose a card removed from the game with Muse Vessel. You may play that card this turn.


Nightcreep
{B}{B}
Instant
Until end of turn, all creatures become black and all lands become Swamps.


Novijen, Heart of Progress
Land
{T}: Add {1} to your mana pool.
{G}{U}, {T}: Put a +1/+1 counter on each creature that came into play this turn.


Novijen Sages
{4}{U}{U}
Creature -- Human Advisor Mutant
0/0
Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.


Pain Magnification
{1}{B}{R}
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.


Psychic Possession
{2}{U}{U}
Enchantment -- Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.


Rakdos Guildmage
{B/R}{B/R}
Creature -- Zombie Shaman
2/2
({B/R} can be paid with either {B} or {R}.)
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn.


Research
{G}{U}
Instant
Choose up to four cards you own from outside the game and shuffle them into your library.
//
Development
{3}{U}{R}
Instant
Put a 3/1 red Elemental creature token into play unless an opponent lets you draw a card. Repeat this process two more times.



Rix Maadi, Dungeon Palace
Land
{T}: Add {1} to your mana pool.
{1}{B}{R}, {T}: Each player discards a card. Play this ability only any time you could play a sorcery.



Slithering Shade
{B}
Creature -- Shade
0/1
Defender (This creature can't attack.)
{B}: Slithering Shade gets +1/+1 until end of turn.
Hellbent -- Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.



Sprouting Phytohydra
{4}{G}
Creature -- Plant Hydra
0/2
Defender (This creature can't attack.)
Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that's a copy of Sprouting Phytohydra.



Squealing Devil
{1}{R}
Creature -- Devil
2/1
Fear
When Squealing Devil comes into play, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil comes into play, sacrifice it unless {B} was spent to play it.



Stomp and Howl
{2}{G}
Sorcery
Destroy target artifact and target enchantment.



Stormscale Anarch
{2}{R}{R}
Creature -- Viashino Shaman
2/2
{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.



Street Savvy
{G}
Enchantment -- Aura
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.



Unliving Psychopath
{2}{B}{B}
Creature -- Zombie Assassin
0/4
{B}: Unliving Psychopath gets +1/-1 until end of turn.
{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.



Vigean Hydropon
{1}{G}{U}
Creature -- Plant Mutant
0/0
Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.



Wakestone Gargoyle
{3}{W}
Creature -- Gargoyle
3/4
Defender (This creature can't attack.)
Flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.



War's Toll
{3}{R}
Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.