Planetouched
28th July 2002, 15:04
Ok, hier ga ik een aantal nieuwe skills weergeven, sommigen zullen van minder groot nut zijn dan andere maar toch leuk als dat kleine aantal dat in de Players staat.
We beginnen met een skill die ik uit Ravenloft heb gevist:
Hypnosis (Cha; Trained Only)
You have studied the hidden workings of the human mind and can unlock its secrets.
Check: You can use hypnosis to induce a deep, calming trance in your subject. The effects of a hypnotic trance are identical to those created by the hypnotism spell.
The Player Characters Unlike the spell, however, the skill allows you to hypnotize only one target at a time, who does not receive the -2 penalty to her Will save. Each attempt to use hypnosis requires 1 hour. f the target is unwilling, you must first succeed at a bluff check to disguise your intent. A Hypnosis check is opposed by the target's Will save. Loud or distracting surroundings grant a
+2 circumstance modifier to the target's Will save. Willing targets can voluntarily choose not to make their saving throw.
Once the target is hypnotized, you can either plant a suggestion (as per the hypnotism spell) or aid the recovery of a target who suffers from the effects of a failed Madness save.
Retry: Generally, you cannot retry a Hypnosis check against an unwilling target; the target becomes too suspicious to cooperate. f attempting to hypnotize a willing target, you may retry freely.
Retries are a vital component in the process of helping targets recover from Madness effects, in fact.
Leuk als je in een herberg zit en een guard will overhalen om de poort open te doen op een bepaald tijdstip...:)
We beginnen met een skill die ik uit Ravenloft heb gevist:
Hypnosis (Cha; Trained Only)
You have studied the hidden workings of the human mind and can unlock its secrets.
Check: You can use hypnosis to induce a deep, calming trance in your subject. The effects of a hypnotic trance are identical to those created by the hypnotism spell.
The Player Characters Unlike the spell, however, the skill allows you to hypnotize only one target at a time, who does not receive the -2 penalty to her Will save. Each attempt to use hypnosis requires 1 hour. f the target is unwilling, you must first succeed at a bluff check to disguise your intent. A Hypnosis check is opposed by the target's Will save. Loud or distracting surroundings grant a
+2 circumstance modifier to the target's Will save. Willing targets can voluntarily choose not to make their saving throw.
Once the target is hypnotized, you can either plant a suggestion (as per the hypnotism spell) or aid the recovery of a target who suffers from the effects of a failed Madness save.
Retry: Generally, you cannot retry a Hypnosis check against an unwilling target; the target becomes too suspicious to cooperate. f attempting to hypnotize a willing target, you may retry freely.
Retries are a vital component in the process of helping targets recover from Madness effects, in fact.
Leuk als je in een herberg zit en een guard will overhalen om de poort open te doen op een bepaald tijdstip...:)